THE MOBSTERSPOWER BUILDS EMPIRES
THE CITY FIELD MANUAL

Guide & Glossary

Everything you need to understand the streets, from your first Job to level 255 territory wars.

Bookie officeMobster ledger

Getting Started

Create your mobster, run early Jobs, bank vulnerable cash, spend skill points and begin acquiring gear. Levels unlock harder work, stronger equipment, richer rackets and new districts.

Energy

Energy powers Jobs, Missions and Heists. It regenerates over time and can be restored with certain consumables or Favor refills.

Stamina

Stamina fuels fights, racket raids, territory attacks, city bosses and Heists. It regenerates more slowly than Energy, so timing matters.

Heat

Heat measures how much attention your recent work attracted. Failed or noisy scores raise Heat. High Heat makes getting pinched more likely, and Heat cools over time.

Jobs

Fast repeatable crimes for cash, XP, Respect, evidence drops and Job Mastery. Jobs are the quickest way to keep your empire moving between larger scores.

Missions

Story operations grouped into chapters. Missions unlock by level, pay more than basic Jobs and build their own five-rank Mastery track.

Heists

High-risk scores that cost both Energy and Stamina. Each heist has its own level requirement, payout, success rate and cooldown. Failure can cost Health or send a hot player to County.

Mastery

Successful Jobs and Missions build Mastery. Ranks unlock at 10, 25, 50, 100 and 200 successful completions: Associate, Operator, Enforcer, Kingpin and Legend.

Combat

Fight rivals using your character stats, skills and equipped loadout. Winning can steal exposed pocket cash, build Respect and complete combat objectives.

Hitlist

Players can place cash bounties on rivals. Hitlist fights can reach beyond the normal combat level range, and a successful knockout can claim the open bounty.

Equipment & Loadout

Your active loadout has four slots: Weapon, Armor, Vehicle and Accessory. Only one item can occupy each slot. Gear changes combat and resource bonuses; cosmetics change your character’s look.

Character Studio

Choose your character base and unlock hair, face, outfit, background and accent styles. Cosmetic choices are separate from equipment power.

Rackets

Rackets produce passive income while you are away. Buy more units, upgrade tiers, collect envelopes and watch for rival operations with exposed money.

Racket Raids

Exposed rival rackets can be hit for a percentage of their waiting envelope. Raids cost Stamina, compare attacker power against the operation’s defense, and trigger protection afterward.

Bank

Cash on hand can be stolen in combat. Banked money is protected from normal street theft, though deposits can carry a small fee.

Street Market

List unequipped items for other players or buy gear from open listings. Items are held in escrow while listed; sales pay the seller after the market cut, and cancelled or expired listings return unsold items.

Skills

Spend skill points to specialize Attack, Defense, Health, Energy, Stamina, Job income or Racket income. Your build stacks with class and equipment bonuses.

Favor

Favor is earned through milestones, contracts and progression. Spend it on resource refills, skill points and selected character or class options.

Contracts

Daily and weekly objectives track Jobs, fights, Rackets, bounties and Heists. Finish the target during its active period, then claim the reward once.

Evidence Collections

Evidence can drop from successful city work. Complete an entire set and surrender one of each piece for cash and Respect. Duplicate pieces remain available for later completed sets.

Crews

Crews are player families with ranks, a shared bank and access to territory warfare. Your crew can build wealth together and fight for control of the city.

Territories

Crew-controlled districts generate shared income. Claim open turf or raid rival control using Stamina, crew strength and territory defense.

Live City

Timed city events change payouts, while shared boss encounters let players pile damage into the same target for a proportional share of the reward pool.

Achievements

Permanent milestones track wins, Jobs, wealth, Respect, knockouts and level progression. Unlocks appear in your Trophy Room and on your player profile.

City Wire

Your private alert feed records important game events such as racket hits, boss payouts, milestones and progression rewards. Browser alerts are optional.

Recovery Ward

If your Health reaches zero, you spend a short recovery period off the street. Your account and progress remain intact while the timer runs.

County Lockup

High Heat combined with a failed Job, Mission or Heist can get you pinched. When the hold expires, you return to normal play.

Levels 1–255

XP raises your level from 1 through 255. New levels increase base resource caps, grant skill points and unlock harder Missions, Heists, equipment and rackets.

Fair Play

Street actions are checked by the game itself. Impossible inventory states, duplicate requests, impossible timing and abusive request bursts do not create extra money, gear or combat power.

Mastery ladder

FIVE RANKS
1Associate10 successes
2Operator25 successes
3Enforcer50 successes
4Kingpin100 successes
5Legend200 successes
KNOW THE RULES. THEN BREAK INTO THE CITY.

Your first corner is waiting.

Start playing